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Village Aligned Roles

Agent
  • Can send anonymous messages to any role not aligned with village.
Baker
  • Gives two pieces of bread each night.
  • If all bakers die, the town goes into famine.
  • During a famine, everyone will die in 3 days.
  • People will live a half a day longer for each piece of bread they have.
Blacksmith
  • Gives a vest to one person each night.
  • That person will be able to survive one shot per vest.
Bleeder
  • Will die one day after shot.
  • If shot while dying, nothing happens.
Bodyguard
  • Can choose to guard one person at night.
  • If somebody tries to kill that person...
    • 50% chance the bodyguard will kill the attacker.
    • 50% chance the bodyguard will die in place of the target.
Bomb
  • Anyone who kills him/her will be blown up.
  • Will not explode if lynched.
Bulletproof
  • Can survive one night kill.
  • Can survive the Hunter's shot.
  • This does not apply to lynching.
Caroler
  • Visits one person per night
  • Sings a carol of 3 players, at least one of which is mafia
  • If player sung to is a role that visits, they do not hear carol.
  • Cannot choose same player consecutively.
Celebrity
  • Current role is always public.
  • Immune to tailor.
Chef
  • Chooses two people during the day.
  • The two people are invited to a banquet for dinner and conversation at night.
  • These people know each others roles, but not identities.
Civilian
  • Mafia wins if over half the number of civilians in play die.
Cop
  • Investigates one person every night.
Confused Cop
  • Investigates one person every night.
  • Receives a report with that person's alignment (alignments will be random).
  • Upon death will appear to be normal cop.
Deputy
  • Carries one gun that can be shot during the day.
  • Gun cannot be stolen.
  • Identity will not be revealed when the gun is shot.
  • Sided with the village.
Detective
  • Investigates one person at night.
  • Report shows the role of the investigated.
Doctor
  • Protects one person from being killed every night.
Dreamer
  • Will have a dream each night.
  • The dream can tell a tale of 3 people, at least one of whom is mafia.
  • Alternatively, the dream can tell a tale of one person, who will be innocent.
  • Dreamer does not dream if visited at night.
Enchantress
  • Visits one person per game.
  • Gives that player a crystal ball.
  • Whoever holds the crystal ball can give it to one person per night.
  • When the holder of the crystal ball dies, the role of the last person chosen will be revealed.
Gallis
  • Appears as a villager to self.
  • Only needs one vote to be lynched.
  • Won't be lynched with a majority vote.
  • Other properties are the same as a villager.
Ghoul
  • Chooses one person per night.
  • If ghoul is targeted by a killing role, the chosen person will be killed instead.
  • Ability only works once.
Governor
  • Can override a lynch once per game.
  • Cannot override a no-lynch.
Granny
  • Also known as the paranoid gun owner!
  • Will shoot anyone who visits her during the night.
  • Cannot die during the night.
  • Can be converted, but will kill the converter (good for Yakuza, bad for Cultist).
  • When tracked, the report will show that the granny visited him/herself.
  • When tracked, anyone visiting the granny will also show as visiting him/herself
Gunsmith
  • Can give one gun at night.
  • People who receive guns can shoot during the day.
  • People who shoot the guns have a 50% chance of staying anonymous.
  • People instantly die from the gunshot.
Hunter
  • Shoots one person if ever lynched.
Insane Cop
  • Investigates one person every night.
  • Mafia will appear innocent.
  • Villagers will appear guilty.
  • Upon death, will appear to be normal cop.
Invisible Man
  • Can choose to follow one person during day meeting.
  • If this person has a meeting at night, invisible man hears conversation without the name of people who are talking.
Jailer
  • If no lynching, chooses one target at the end of the day.
  • The target will be jailed at night.
  • The target will be immune to night actions (except driving).
  • The target cannot do any action.
  • The jailer and the target can converse at night.
  • The target does not know who the jailer is.
  • The jailer can choose to kill the jailed person
Journalist
  • Can pick a person every night.
  • Any system messages that person may have got are given to the Journalist as well.
Judge
  • Votes count as 2 people during day
Keymaker
  • Makes a key each night and gives it to a player
  • Player can lock themselves in their house during any night of game
  • This player cannot be visited during that night
  • Player with key cannot be jailed
  • Key maker cannot make a key for himself
  • Ninjas and thieves can still visit normally
Lazy Cop
  • Investigates one person every night.
  • Receives report of persons alignment the day after.
  • Appears as normal cop upon death.
Leader
  • If ever killed, votes will be anonymous for a day.
Lightkeeper
  • If killed, town will be engulfed in darkness during next day.
  • Players cannot see who is talking.
  • Players cannot see who voted whom.
Loudmouth
  • Appears to self as villager.
  • If visited at night, will reveal the names of everyone who visits them.
  • Whispers sent to the loudmouth have 100% chance to leak.
Mason
  • Can recruit each night.
  • If recruiting villager, villager becomes mason.
  • If recruiting mafia or killer, all masons die.
    • Unless recruited that same night by a Cultist or a Yakuza.
    • Or hooked/drunked
    • Silencer doesn't count as mafia in this rule.
  • If recruiting cultist, cultist dies.
Miller
  • When investigated by a sane cop, appears to be sided with the mafia.
  • When investigated by an insane cop, appears to be sided with the village.
  • When lynched, appears to be mafia.
  • When killed, appears to be miller.
Mimic
  • Chooses one person at night.
  • Visits that person (can be Driven)
  • Checks alignment, then performs an action:
  • If the Mimic chose a town:
  • ...Visits that person and self (cannot be Driven).
  • ...Steals their role and turns them into a Villager.
  • If the Mimic chose a mafia:
  • ...Visits self (cannot be Driven).
  • ...Turns self into a Villager.
  • If the Mimic chose a 3rd party role: 
  • ...Visits self (cannot be Driven).
  • ...Turns self into an Amnesiac.
Mortician
  • Can uncover the role of a dead player every night.
Naive Cop
  • Investigates one person every night.
  • Everyone will always appear innocent.
  • Upon death, will appear to be normal cop.
  • Appears as normal cop to self.
Oracle
  • Chooses one person each night
  • When the oracle dies, the chosen person's role will be revealed to all
Paranoid Cop
  • Investigates one person every night.
  • Everyone will always appear guilty.
  • Upon death, will appear to be normal cop
Party Host
  • Throws a party once every game
  • Party happens at night
  • Everyone can still vote as normal, but conversations are not hidden
Pathologist
  • Visits one dead player every night
  • Any system messages given to that player will be relayed to the Pathologist the next day
Penguin
  • Penguin is able to "waddle" over to one person per night and tell them a secret
  • Secrets are randomized
Priest
  • Learns what roles visited him during the night.
  • Werewolves who visit are exorcised and die.
  • If were to be killed has 50% chance of...

... Changes mafias to traitors

... Changes village sided killers to villagers.

... Changes third party to survivors.

Psychic
  • Can read one persons mind per night
  • Will learn true allignment
  • Learns nothing if visited by someone
Samurai
  • Will kill anyone who tries to convert him at night.
  • Can only kill 2 people.
  • Cannot be converted.
Santa
  • Visits one person each night and learns if they are "naughty" or "nice"
  • Will not receive a report if visited
  • Visits second player every night and gives them an item of santas choosing
Secretary
  • If killed at night, voting is completely disabled the next day
  • Guns, etc. will still work
Sheriff
  • Carries one gun that can be shot during the day.
  • Gun cannot be stolen.
  • Identity will be revealed when the gun is shot.
Shrink
  • Chooses one person at night.
  • That person cannot be converted that night.
  • Can choose to target self
  • Converts killer to villager.
  • Sided with the village.
Sleepwalker
  • Randomly visits one person every night
  • This visit does nothing, but is mandatory
  • Appears as villager to self
Snoop
  • Can choose to search a person's house at night.
  • Discovers what items they have at the start of day phase.
  • Can see bulletproof's vest and sheriff's, deputy's and sniper's guns.
Suspect
  • Appears as villager to self
  • Appears as mafia to cops
  • Appears as suspect upon death
Telepath
  • Can send anonymous messages to people
Templar
  • Shares a night meeting with other templars
Tinkerer
  • If visited by no one, makes gun and arms self with it
  • If killed, workshop is raided and one person receives a gun
Town Drunk
  • Makes one person drunk every night.
  • Hookers will fail to kiss.
  • Vigilantes will fail to kill.
  • Doctors will fail to protect.
  • Bodyguards will fail to guard.
  • Fool will fail to visit.
  • Cop will fail to investigate (if working alone).
  • Masons will fail to recruit (if working alone).
  • Cults will fail to recruit (if working alone).
  • Watchers will fail to watch (if working alone).
  • Trackers will fail to track (if working alone).
  • Mafias will fail to kill (if working alone).
  • Killers will not kill.
  • Framers will not frame.
  • Interceptors will not intercept.
  • Witch will not curse.
  • Yakuza will not convert.
  • Janitor will not clean up bodies.
  • Disguiser will not disguise.
  • Will not block fellow town drunks.
Town Crier
  • Can send anonymous messages that appear during the day at the day meeting.
Tracker
  • Chooses one person to follow every night.
  • Will know who that person visited that night
Trapper
  • Visits one person per night
  • Kills one of whoever visits that person
  • If multiple people come to kill, killing roles always come first (mafia, 3rd party, then town)
Treestump
  • Can choose to become a tree at night.
  • Once a tree, cannot be killed or converted.
  • Once a tree, they cannot vote.
Turncoat
  • If mafia tries to kill him/her, he/she will turn into a traitor.
Vigilante
  • A dirty cop(has no investigative abilities) who kills one person every night
Villager
  • Wins if all Mafias are dead
Virgin
  • If lynched, no one in the town can be night-killed.
  • Becomes a villager if hooked.
Watcher
  • Votes one person to watch every night.
  • Will know who visited that person that night.

Mafia Aligned Roles

Actress
  • During the night, the actress can pick a role.
  • If the actress happens to die she'll appear with the last chosen role.
Associate
  • Gives working gun to one non-mafia member per night
  • Gun will not kill a mafia member
  • Can kill other villagers with 50% chance of revealing who shot
Blinder
  • Visits one person per night
  • Chosen person cannot see votes or voting logs the next day
  • Does not attend mafia meetings
Consigliere
  • Appears as everyone to villager.
  • Can convert self to mafia once per game.
  • Does not attend mafia meetings.
Disguiser
  • Picks one person each night.
  • If the picked person dies during that night, the disguiser will steal that person's identity.
  • The disguiser can only disguise once per game.
Don
  • Can override a lynch once per game.
  • Can not override a mafia lynch.
  • Can not override a no-lynch.
Driver
  • Can choose two people at night.
  • Any actions done on those two people at night will be swapped.
  • Driver cannot drive another power role to a target not in their list.
  • You cannot swap someone with no one
Enforcer
  • Chooses one person at night.
  • Prevents a person from converting to another role when chosen.
  • Killer is converted to traitor.
Fiddler
  • Chooses one person every night.
  • That person is no longer able to hear the town discussion.
Forger
  • Visits one person every night.
  • He/she will learn of that person's written Will.
  • 50% chance of successfully substituting that person's Will with a forged copy.
  • Sided with the mafia.
Framer
  • Frames one person every night.
  • For that night, the target will appear guilty to cops.
Godfather
  • Appears innocent to cops.
Gramps
  • Learns role of any player who visits him.
  • Cannot be killed at night or shot during day.
Hooker
  • Kisses one person every night.
  • Vigilantes will fail to kill.
  • Doctors will fail to protect.
  • Bodyguards will fail to guard.
  • Fool will fail to visit.
  • Cop will fail to investigate (if working alone).
  • Masons will fail to recruit (if working alone).
  • Cults will fail to recruit (if working alone).
  • Trackers will fail to track (if working alone).
  • Killers will not kill.
  • Bakers will not bake.
Illusionist
  • Starts off with one gun.
  • Chooses one person at night, when Illusionist shoots gun, chosen player will be framed as shooter.
  • Can only do this once a game.
Informant
  • Picks a person each night.
  • Any system messages that person may have got are given to Informant as well.
Interceptor
  • Follows one person each night.
  • Kills only one of whoever visits the same person.
  • Anyone else who visits the same person finds out the identity of the interceptor
Interrogator
  • Does not attend meetings but can pick mafia (like silencer)
  • If town NLs, Interrogator can pick a player and capture him for the night.
  • Target cannot perform his night action and is immune to any other actions too.
  • Interrogator can talk to his target at night while remaining anonymous and appearing like a jailer.
  • Can kill his prisoners
Janitor
  • Can choose one person at night.
  • If that person dies, only the janitor will know his/her role.
  • Can only clean up one body per game.
Lawyer
  • Can choose one mafia every night.
  • That mafia will appear innocent if investigated.
Lookout
  • Votes one person to watch every night.
  • Will know who visited that person that night.
Mafia
  • Kills a villager every night.
  • Wins if they outnumber villagers during the day.
Ninja
  • Does not get detected by watchers and trackers
  • Can kill bomb without getting killed.
Paparazzi
  • Chooses one person after being lynch,the chosen person's role will be revealed to all.
Paralyzer
  • Can choose to paralyze votes once per game.
Poisoner
  • Poisons one person per night.
  • Poisoned player will die 2 nights after being poisoned.
  • Doctor can heal poisoned persons.
Quack
  • Does not participate in mafia meetings.
  • Can save somebody during the night.
Saboteur
  • Picks a person per night.
  • If that person has a gun, the gun is rigged.
  • A rigged gun will explode and kill the owner instead.
Scout
  • Chooses one person to follow every night.
  • Will know the people that person visited.
Silencer
  • Chooses one person every night.
  • The targeted cannot talk during day.
Sniper
  • Has a gun, never revealed after taking the shot.
  • Does not attend mafia meetings.
Spy
  • Can send anonymous messages to any role
Stalker
  • Chooses one person at night.
  • Will know that person's role in the morning.
Strongman
  • Once per game can use his strength.
  • Strength guarantees Mafia's kill is a success.
  • Works through roleblocking and protection.
Tailor
  • The tailor gives a suit to one person each night.
  • If that player dies, the player's role will be revealed as whatever the suit is.
Thief
  • Chooses one person each night.
  • Steals an item from that player.
Toreador
  • Visits one person per night
  • Visited person will automatically visit toreador during same night (if visiting role)
Traitor
  • Does not participate in mafia meetings.
  • Appears as a villager to investigative roles.
  • Only wins if mafia wins.
Ventriloquist
  • Can disguise voice as someone in the meeting to somebody else.
Voodoo Lady
  • Chooses one person each night.
  • Chooses one word each night.
  • The next day, if that person says the word, he/she will die.
Whisperer
  • Can send anonymous messages to players.
Witch
  • Places a curse on a person each night.
  • That person will die...
  • ... if visited by a person not sided with the mafia that night.
Yakuza
  • Can sacrifice self to convert somebody to mafia.
  • Yakuza's converts are stronger than cultist's or mason's.

Third-Party Roles

Angel
  • Will become the guardian angel for one person in the game.
  • Can choose to save the person but will sacrificing him/herself if that person were to be targeted for a kill once a game at night or day.
  • Wins if person does not die.
Alien
  • Chooses one human at night.
  • The chosen human is probed.
  • Wins if all living humans are probed.
Amnesiac
  • Can choose one person in the graveyard at night.
  • Becomes that person's role in the game
Creepy Girl
  • Has a doll she can give to someone else.
  • The doll is passed along each night by whoever has it. It can be stolen.
  • Creepy girl wins if she is alive and the person holding the original doll she passed along dies, by any means.
Cthulhu
  • Anyone who visits the Cthulhu goes mad and speaks only gibberish during the day.
  • Madness can be cured by a shrink visit or being recruited to a cult.
  • Cthulhu dies if visited by masons.
  • Wins only if the cults win.
Cultist
  • Can choose someone at night to recruit into the cult.
  • Any cult member visited by mason at night will die.
  • If the cult leader is killed, all cult members will die.
  • Wins if cultists outnumber everyone during the day.
Fool
  • Secretly wants to get lynched.
  • Can visit one person at night.
Killer
  • Kills once every night.
  • Wins if last one standing
Lyncher
  • Wins if an irritating townie is lynched.
Mastermind
  • If mastermind is in the game, mafia meetings are anonymous.
  • Mastermind wins if mafia wins and is still alive.
  • Mafia does not win if mastermind is alive.
Monk
  • Votes do not count during the day.
  • Can save one person each night.
  • Saved person is also unlynchable the next day.
  • Wins if he saves 2 people.
  • Wins if no one dies for 2 day and nights.
Politician
  • Vote counts twice during the day.
  • Every 2 days, randomly becomes village or mafia.
  • Each change is independent, so politicians have an equal chance of remaining sided with their current alignment and of changing sides
Prophet
  • Picks an upcoming time during the night.
  • If the game ends at that time, prophet wins.
Survivor
  • Wins if living at the end of the game.
  • Can hide behind one person each night, but only if that person is at home.
  • Survivors who hide behind someone who is targeted to be killed will be in danger as well.
Warlock
  • Each night chooses one person.
  • If that person is lynched the next day, the warlock has predicted correctly.
  • The warlock wins if he/she predicts correctly two times.
Werewolf
  • Each night, attempts to match players with roles.
  • If matches correctly at night, werewolf devours that player and becomes invulnerable to day kills and lynches for one day.
  • If role is guessed wrong, werewolf will be revealed to the town.
  • Wins if Werewolves outnumber all parties.
Zombie
  • Chooses one person to infect each night.
  • That person gets an infection that converts them to a zombie exactly one day later.
  • Doctors can cure infections and kill zombies by visiting them.
  • Immune to drunks, hookers, conversions, can be killed.
  • Survivors will be infected but will not become zombies.
  • Wins if everyone is either infected or zombified.
  • Sided with the zombies.

Host

Host
  • Can pass on role to another user on any day/night.
  • Cannot die.
  • Games cannot be ranked with host.
  • If host exists, village meetings can have no whisper leaks.
  • The host is technically 3rd party.

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